Mostrando entradas con la etiqueta proceso. Mostrar todas las entradas
Mostrando entradas con la etiqueta proceso. Mostrar todas las entradas
19/6/13
16/5/13
5/3/13
4/3/13
teterita.
I’m a little teapot, short and stout. Indeed, industrial designer Matthew Pauk has taken the popular children’s song to heart. His Tripot Teapot is first a teapot, and second, a compact and cute sculpture. At first glance, the teapot could almost be mistaken for an abstract likeness of an elephant lifting its trunk in a smile. The rounded shape of the teapot and its bird-like spout continue the animalistic association. Perhaps Pauk intended this effect, since his simple and no-fuss teapot pokes fun at the snootiness that teatime usually connotes. The ceramic teapot – its name a parody of “tripod” – is lifted onto three legs that offer it more stability than meets the eye. The two front legs function as a fulcrum, allowing tea to be poured by merely tipping the teapot a few degrees forward. An ergonomic handle and controlled-efficiency spout make this teapot an improvement among more traditional contenders. This teapot also comes with the promise that tea will always be served at the right temperature, for the underbelly of the teapot leaves enough room for a candle to keep the beverage warm. Time to put those tealights to good use!
Read more: http://blog.gessato.com/2012/08/01/tripot-teapot-by-matthew-pauk/#ixzz2Ma56KVN1
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cerámica,
proceso,
proceso creativo
23/1/13
Sillón para bici.
This object creates spot or meeting point, which gives you ability to park your bicycle, kickscooter or skateboard, at the same time, to sit down and spend a while with your friend. Principle is adaptable to any type or shape of public space.
Dimensions: 190 x 122 x 109 cm, sitting level: 32- 52 cm
Design by Michal Kukucka, finalized by help of FabLabBcn.
Idea explanation
Final version and its color variations.
a) T-splines NURBS surface
b) Intersections with simple Grasshopper definition
c) Waffle structure joints with Grasshopper definition
d) Final polysufrace for rendering.
Manufacturing preparations. By dividing some of the large parts, optimized version can be done from 4 wooden sheets 2400x1000x30 mm.
vía: http://fablabbcn.org/2012/09/ra-fa-racksofa-fabricacion/
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bicicletas,
madera,
muebles,
proceso
25/10/12
Bachas, todo el proceso.
designboom visits LAUFEN's design development team, who work with new pieces from their first conceptualization through mold-making and prototype analysis as a design is prepared for production
above, jannik stöckli, an industrial ceramics apprentice, sands down a cast to meet technical specifications
image © designboom
designboom had a behind-the-scenes look at the LAUFEN ceramics factory, where we had a manufacturing tour of the
swiss company's fabrication process. we've documented the many steps and design considerations that go into the production
of bathroom fittings, offering a better understanding of the different design criteria and production methods required for these
everyday household pieces, as well as the way in which such an ancient material as ceramic is being utilized in high-tech
and industrial applications in the present day.
in this article, part of a longer behind-the-scenes series, let's get back to the very beginning of the life of a ceramic piece
by looking at the design development process. by far the most time-intensive stage of production, this process takes about
a year for each new design, from the first idea and briefing through when the piece is on the production lines. LAUFEN is
particularly esteemed in the design world for its collaborations with renowned industrial designers and architects towards
the creation of bathroom pieces. here the process can differ in its particularities: sometimes designers are approached to develop
new product lines, other times individuals submit ideas to LAUFEN in response to a product briefing, in which case the selection
of a designer and piece becomes part of the development process. anytime the company works with a new collaborator,
(s)he is invited to spend time in the factory learning a bit more about the methods and particularities of working with ceramic;
oftentimes these designers move on to engage in longer-term collaborations with the company.
marc viardot, director of marketing and products
looking more generally at the company's design philosophy, LAUFEN routinely conducts worldwide research surveys
to maintain a forward-looking perspective, asking architects, interior designers, and retailers to identify current trends
in bathroom culture, and report on the needs and desires expressed by consumers. while the research doesn't exclude
physical attributes such as colour or silhouette, LAUFEN is increasingly finding the focus on what marketing and products
director marc viardot terms 'wellness 2.0', the seamless integration of functionality and aesthetic as they affect an individual's
experience, within the greater context of a home.
ultimately, however, a successful concept depends on successful execution, and in order for any proposed piece to continue on in
the LAUFEN design process, it must pass a rigorous 'visibility analysis' in a team meeting of the plant manager and supervisors
in the casting, glazing, and firing departments. here, these professional craftsmen examine a design to ensure that it can be
produced within the constraints that the ceramic material and production process defines.

the design development team works with products from the first ideas stage, through design selection, mold-making, and prototype analysis and reworking
image © designboom
to maintain a forward-looking perspective, asking architects, interior designers, and retailers to identify current trends
in bathroom culture, and report on the needs and desires expressed by consumers. while the research doesn't exclude
physical attributes such as colour or silhouette, LAUFEN is increasingly finding the focus on what marketing and products
director marc viardot terms 'wellness 2.0', the seamless integration of functionality and aesthetic as they affect an individual's
experience, within the greater context of a home.
ultimately, however, a successful concept depends on successful execution, and in order for any proposed piece to continue on in
the LAUFEN design process, it must pass a rigorous 'visibility analysis' in a team meeting of the plant manager and supervisors
in the casting, glazing, and firing departments. here, these professional craftsmen examine a design to ensure that it can be
produced within the constraints that the ceramic material and production process defines.
the design development team works with products from the first ideas stage, through design selection, mold-making, and prototype analysis and reworking
image © designboom
this design engineer is simultaneously viewing the dimensions of a piece pre- and post- firing in the kiln
image © designboom
finalized designs become technical diagrams that workers use as they measure and optimize early run prototype models
image © designboom
once a particular design has been accepted as a good candidate for production, the piece must first be clearly outlined with a technical diagram,
in conjunction with quality assurance tables on all dimensions and acceptable tolerances in measurements. these will continue to be of importance
throughout the next several stages of prototyping, as the piece is reviewed and inspected at multiple points.
in the development offices of the LAUFEN factory, designers take on the first steps of prototyping, working with 3D modeling software
to draft new pieces, with an eye towards not only the exterior aesthetics but also the ways in which the interior will permit successful connection
with necessary piping. in particular, because different countries have different piping and drainage standards as well as different legal regulations,
every design must be adaptable to meet the codes of all countries in which it is planned to be sold. the designers note that practical testing of prototypes
after firing remains an extremely important part of the process, but they can already begin to efficiently design models for success by working first
in 3D sketching environments. this software is also particularly helpful to generate and compare the dimensions of models before and after firing
(whereupon they shrink).
the design and development workroom
image © designboom
from the design and development offices, we head next to the model shop, a long, brightly skylit room whose evenly spaced worktables
are covered with models and ceramic casts. along the sides of the room, individual workstations include specialty tools, work notes, and the
occasional personal object, from soccer flags to living plants. it is here that the first 1:1 scale prototypes are produced. the first, one-off piece
of a design-- the 'CNC model'-- is produced by an external company and shipped to LAUFEN, where craftsmen first create a plaster "model mold",
from which they cast the first in-house prototype. molds vary in complexity from two pieces for most washbasins, to many internally fitted
small parts to create the holes and interior architecture of more complicated designs like toilets.
rubber mold and plaster cast
image © designboom
profile view of one piece of a mold, with engineering notes marked on the plaster cast visible behind it
image © designboom
the first one-off edition of this small basin (reddish colour) is used by LAUFEN to generate the plaster 'model mold' whose use is demonstrated here
images © designboom
workstations along the edges of the room provide space for workers to carefully measure and work with early models
image © designboom
in this space, craftsmen are also working with prototype casts to notate by hand any necessary corrections for deformation caused
by shrinkage during firing. this is just one of several ways in which it is evident that review and optimization remain a part of the design
process from the first inkling of a new concept through to the shipment of completed pieces; ceramic is a natural material, and so designers
must think carefully about the properties and limits of the material as they conceptualize their works. although LAUFEN's precise methods
of testing the ceramic slip material ensure that all production line pieces are being formed from uniform, high-quality ceramic, the process
of molding the first few prototypes of a new line can sometimes highlight unexpected behaviour of the material as it interacts with the shapes
and points of tension of the designed form.
as a result, the first prototypes of a series are produced on the LAUFEN factory floor, but are each examined in the model shop,
where measurement corrections are marked by hand on the piece. from these calculations, the model mold is then altered.
through this process, often up to three to five prototypes are created before the results meet LAUFEN's strict technical standards
and tolerance restrictions.
image © designboom
craftsmen must measure carefully to make sure that prototype casts represent the precise dimensions and forms specified in their technical sheets, and did not suffer deformation during firing
image © designboom
additional view of workspace as a piece is being measured and carefully modified with the hand tools seen on the table to meet design specifications
image © designboom
closer view as jannik stöckli, an industrial ceramics apprentice, sands down a cast to meet technical specifications
image © designboom
once the prototype casts are coming out properly, LAUFEN creates the case mold, composed of plastic and rubber (enabling the release of ceramic
casts once they have dried), and then the pressure-casting mold if one is being used in this product line. finally the first pilot series can be produced,
also through regular methods on the production floor. at least 20 pieces are formed, glazed, and fired, before undergoing close inspection to ensure
that the casting techniques have successfully translated to higher quantities.
if it has, each future piece is still subject to the strict quality controls that LAUFEN puts on every object produced in its factory, but the line has
successfully entered the production phase.
raw materials used in the creation of ceramic are also housed in the development and prototyping workspace
image © designboom
alberto magrans, senior managing director, on the challenges of working with ceramic and the innovative potentials of the material that the company is currently pursuing
17/10/12
Love me bender ( La dobladora)
The technology of steam-bending wood is known since centuries but only got to a broader consideration when Michael Thonet patented a refined method for making bentwood furniture in 1856. It was a cornerstone in the ways of furniture processing and logistics. Whilst Thonet visualised the flexibility of his revolutionary system by storing 36 disjointed No.14 chairs for shipping inside a 1m³ box; breadedEscalope developed a 0.72m³ box that embodies an entire steam-bending workshop to be shipped to any place around the world.
Love Me Bender deals with the process of steam-bending materials and entire objects. The
applied technique aims to simplify industrial methods to suit the spirit of a growing
DIY – community. Usual household equipment like kettles, cooking plates, or hosepipes turn into production machinery. An industrial process is reduced in its scale and complexity to be emulated in a domestic environment.
BE uses primarily discarded items as starting point / skeleton for refurbishment and explorations. The process revitalises worn out furniture to give it a second life and new purpose. At the same time it visualises the contrast between handcraft and cheap mass produced items.
Love me Bender is an ongoing experiment, partially carried out in live performances in order to involve the public in the discovery of new ways, solutions and objects.

applied technique aims to simplify industrial methods to suit the spirit of a growing
DIY – community. Usual household equipment like kettles, cooking plates, or hosepipes turn into production machinery. An industrial process is reduced in its scale and complexity to be emulated in a domestic environment.
BE uses primarily discarded items as starting point / skeleton for refurbishment and explorations. The process revitalises worn out furniture to give it a second life and new purpose. At the same time it visualises the contrast between handcraft and cheap mass produced items.
Love me Bender is an ongoing experiment, partially carried out in live performances in order to involve the public in the discovery of new ways, solutions and objects.
OBJECTS

PERFORMANCES AND HISTORY
(Excerpt)
Love Me Bender 1 @ MAK, Wien, 26th of October 2011
During the MAK bending performance the "Erlkönig" evolved. A Monoblock Chair in a beech wood frame becomes a unique rocking chair.
Find out more about the event within the entry covering this activity.
Love Me Bender 2 @ Przetwory, Warszawa, 10. & 11.12.2011
(1) Teakettles on hotplates, producing steam whilst cooking tea and sausages; (2) Steam enters the pipes which hold the wood and heat up the house at the same time; (3) The steam heated tea house acts as shelter and meeting point for the workers; (4) every thirty minutes, steamed wood can be taken from the steaming pipes to be bent with the help of wheels on the workbench; (5) the bend wood is assembled on pieces of old furniture to become the "warsaw wing"
Find out more about the event within the entry covering this activity →
Love Me Bender 3 @ Stilwerk Limited Editions Design Gallery, Vienna, 15.02.2012
Find out more about the event within the entry covering this activity →
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locos.,
madera,
Materiales,
proceso,
proceso creativo
9/10/12
Sandbox
Behind the Design of SANDBOX from LUNAR on Vimeo.
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arena,
proceso,
proceso creativo
Branca.
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madera,
Materiales,
proceso,
Sillas
Como se hacía, maquetas y todo lo demás.
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decantador,
materiales.,
proceso,
vidrio
25/9/12
17/9/12
Como se hacen los anteojos.
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anteojos,
materiales.,
proceso
7/9/12
dobladora de alambre.
SUPERMANOEUVRE ROBOT WIRE BENDING- 09.06.12
It was an awesome surprise to step into the Australian Pavilion at the 2012 Venice Architecture Biennale and see a robot wire-bending installation by my old professor, Dave Pigram! He and Iain Maxwell ofSupermanoeuvre collaborated with Wes Mcgee from Matter Design Studio and together set out to design a wire-bent sculpture specifically for the pavilion. The installation begins on the lower level of the pavilion and spans all the way to the ceiling. As you get closer you notice intricate details of how it all fits together and can’t help but marvel at the precision.
Before bending each rod, curves are drawn and analyzed on the computer. Those 3D curves are then digitally interpreted to tell the robot how to move and what to do. The wire bender and the robot arm work together, rotating, grabbing, and bending each vertex. Since robotic fabrication is extremely precise and the makeup of the steel can vary, the result is a near perfect physical manifestation of the digital model. Once each rod is completed, larger chunks are assembled from the individual pieces. They use small tack welds to hold the assemblies in place. The designers and fabricators wrote custom software, made unique hardware, and are actively redefining the way we design and make things. Take a look at the Australian Pavilion installation as well as the robots in action on the next page!
Check out how this installation was made in the video.
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